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Church Town

Churchtown: This scene is basically me experimenting with Trim Sheets. Most things in the scene are built using Trim Sheets, material instances and detail normals, as well as dirt maps. The particles and FX were created in Niagara. I did use Megascans for foliage and terrain, as well as detail normals and dirt maps. I modified a clock face from textures.com for the clock tower, but all other textures are custom. The large trees were created using SpeedTree.

https://www.artstation.com/pixelmasher
Tim Simpson has a great tutorial for Trim Sheets available on youtube: https://www.youtube.com/watch?v=DipfrjCgYW8

https://www.artstation.com/dinusty
Would also like to thank Jeremy Estrellado for providing feedback on his live stream that helped me quite a bit.